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Arcane Character Animated Rig
Currently a work in progress, I'm furthering my character animation skills by creating a detailed rig of the character "Jinx." After illustrating and layering the character in Illustrator, I imported the file into After Effects, meticulously setting anchor points and keyframing each path for granular control. Beyond a basic rig, this approach allows for nuanced facial and body movements, from eyelashes and pupils to subtle eyebrow and shadow changes. The project will culminate in a looping animation showcasing Jinx's range of emotions, with a visual breakdown of the layers to highlight the level of detail.
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